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I clicked 'Battle realism mode ' before I started a new Rots campaign. It worked in my very first battle but not afterwards. I tried to access that mode on the campaign and battle map in the options menu but can`t find anything:hmm. A subreddit for the Total War strategy game series, made by Creative Assembly. Discussions, strategies, stories, crude cave-drawings, and more for Medieval 2, Empire, Shogun 2, Rome 2, Attila, Thrones of Britannia, Warhammer, Three Kingdoms and others. The main Shogun 2 Realism project has focused on balancing the combat of the game, without looking at the campaign. This expansion focuses more on the main world view, but also rejigs the battle. What does Battle Realism do? Seen this option in videos, but what does it do? Showing 1-2 of 2 comments. May 22, 2016 @ 9:14pm.
Shogun 2 Realism | |
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Platform | Total War: Shogun 2 |
Mod Type | Overhaul |
Era | Feudal Japan |
Mod Leader | DaVinci |
Release Status | v0.310 |
Forum / Thread | Here |
Shogun 2 Realism aims to provide you with a more historically accurate game while still retaining the fun vanilla elements. The focus of Shogun 2 Realism is on combat and gameplay, balancing the unit statistics to solve the problem with over powerful units. Overall these changes are a huge improvment over the vaniila version of the game.
Total War Shogun 2 Battle Realism Mode
- Battles last much longer, this results in battles being more tactical for you because you need to use flanking manouvres and such to be victorious. This make the battles much more enjoyable because you can see what it happening and it is not over as quickly.
- Sieges have been made more difficult for the attacker.
- Armies are now comprised mostly of Ashigaru units and not elite samuarai to reflect the Sengoku jidai period. This makes you value your samuarai and elite units more.
- Unit sizes have been changed to be more historically accurate. Poorly trained units such as Yari Ashigaru will have more men than the better trained troops such as the Yari samurai. For example Yari Ashigaru will have 250 men while Yari Samurai will have
- The unit stats of the Ashigaru have been edited slightly to make them capable fighters in melle. They will now be very useful units to have.
- Units no longer rout as quickly as they did in vanilla. This represents the high warrior ethics they had and Bushido.
- Samuarai units are much more expensive. You wont be able to afford a lot of them so losing one in battle is a big deal.
- Generals and cavalry units are much less fragile, you should be able to use them more effectivley now and reflect how valuable they were.
- Yari units now have the spearwall attribute.
- Katana Samurai are now capped at 3 per faction, except Shimazu, who gets 5 units(their faction bonus).
- Katana cavalry are now capped at 1 unit per faction.
- There is an increased amount of soldiers spawned at casles when under siege.
- Agostinos Coding/ hex programming and creative designer.
- DaVinci Project director, coding and creative designer.
- Drtad creative designer
- JaM creative designer
- St. Cyr creative designer
Screenshot 1
Screenshot 2 Why entune sucks.
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Modifications for Total War: Shogun 2.
Please see also:
For advice on modding Shogun 2 please visit:
Table for Total War: Shogun 2 Mods
Shogun 2 Battle Realism Mode Roblox Id
The table is sortable, click the icon to the right of the column heading to sort by that category. See comment in the Edit View for how to add entries.
See Mod Table Instructions for guide to column entries, and for queries.
Welcome to the TWC Wiki!You are not logged in. Please log in to the Wiki to vote in polls, change skin preferences, or edit pages. See HERE for details of how to LOG IN. |
|
Modifications for Total War: Shogun 2.
Please see also:
For advice on modding Shogun 2 please visit:
Table for Total War: Shogun 2 Mods
Shogun 2 Battle Realism Mode Roblox Id
The table is sortable, click the icon to the right of the column heading to sort by that category. See comment in the Edit View for how to add entries.
See Mod Table Instructions for guide to column entries, and for queries.
Shogun 2 Battle Realism Mode
Modification Name | Info | Type | Scope | Setting | Parent* | Mod Leader/s | TWC Mod Registry | Steam Download | Manual Download | Released / Updated | Wiki Page |
---|---|---|---|---|---|---|---|---|---|---|---|
Additional Units Mod - Shogun | Add-on | Units | Original | Original or Darthmod Version | Entry | MediaFire | 2017-12-31 | Additional Units Mod | |||
DarthMod: Shogun II | Enhancement | Overhaul | Original | Steam Workshop | Various see thread | 2012-03-25 | DarthMod: Shogun II | ||||
Hayabusa Mod Trilogy: Ambition | Historical Mod | Overhaul | 1560 AD+, Sengoku Period | TWC Download | 2015-12-18 | Hayabusa Mod Trilogy | |||||
Hayabusa Mod Trilogy: Taiheiki | Historical Mod | Overhaul | 1336 AD+, Japan | TWC Download | 2013-01-36 | Hayabusa Mod Trilogy | |||||
Hayabusa Mod Trilogy: Tenka Fubu | Historical Mod | Overhaul | 1580 AD+, Oda Nobunaga's Reign | TWC Download | 2013-01-11 | Hayabusa Mod Trilogy | |||||
Hayabusa Mod Trilogy: Sengoku | Historical Mod | Overhaul | 1561 AD+, Rise of Oda Nobunaga | TWC Download | 2012-09-23 | Hayabusa Mod Trilogy | |||||
Land of the Rising Sun Mod | Historical Mod | Overhaul | Original | MediaFire See Thread | 2015-03-08 | Land of the Rising Sun Mod | |||||
Master of Strategy | Enhancement | Overhaul | Original | Entry | Sengoku | 2018-03-10 (Sengoku) | Master of Strategy | ||||
Morning Sun | Historical Mod | Overhaul | 1545 AD+, Japan & Korea | Google Drive See Thread | 2017-10-28 | Morning Sun | |||||
North&South II - The American Civil War | Historical Mod | Total Conversion | 19th Century America | Entry | MediaFire | 2016-04-10 | North&South II - The American Civil War | ||||
Radious Total War Mod (TWS2) | Enhancement | Overhaul | Original | Steam Workshop | Various see thread | 2013-04-28 | Radious Total War Mod (TWS2) | ||||
Romance of the Three Kingdoms Mod | Historical Mod | Total Conversion | 3rd Century China | Entry | MEGA | 2018-06-15 | Romance of the Three Kingdoms Mod | ||||
Shogun 2 Realism+ | Enhancement | Overhaul | Original | TWC Download | 2014-05-13 | ||||||
Shogun II Total Realism | Historical Mod | Overhaul | Original | (continues from Shogun 2 Realism+) | NextCloud See Thread | 2015-10-02 | |||||
Strongholds Of The Samurai | Historical Mod | Overhaul | Original | Steam Workshop (Maps) | Various See Thread (Campaign) | 2018-09-29 | |||||
The Rights of Man 3 - Road to Kyoto | Enhancement | Overhaul | Original | Various see thread | 2013-08-16 | The Rights of Man 3 - Road to Kyoto | |||||
The Sekigahara Campaign | Historical Mod | Overhaul | Original | Download | 2012-10-21 | The Sekigahara Campaign | |||||
Total Fots | Historical Mod | Total Conversion | 19th Century Japan | Entry | Various versions see thread | 2018-06-04 | Total Fots | ||||
Unit Pack Compatibility Languages Project - Shogun | Mod-support | Languages | All | Any | Entry | MediaFire | 2018-04-14 | Unit Pack Compatibility Languages Project | |||
ZenMod | Enhancement | Overhaul | Original | Various see thread | 2011-07-30 | ||||||
Modification Name | Type | Scope | Setting | Parent* | Mod Leader/s | TWC Mod Registry | Steam Download | Manual Download | Released / Updated | Wiki Page |